txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

moving_icon_start
	action "Icon_Idle"
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "TechnoAccessAbility"
Ability "VultureHomecomingHeatBeam"
ability "VultureHomecoming_Flying"
//Ability "MinifigHyperJump"
ability "AttackStreaks_VultureHomecoming"
Ability "ToxicResistant"
Ability "FixitPlayerAbility"
Ability "ImmuneToToxic"
Ability "LungeBackFlip"
ability "Type_TwinPistols"
ability "Type_Flying"
Ability "HyperJumpVultureHomecoming"
Ability "CharInstToTextureIdleAnimOverrideAbility" ( IdleAnim = "Idle", Idle2Anim = "Idle", Idle3Anim = "Idle", Idle4Anim = "Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.0, OffsetZ = 0.0, CharHeight = 0.54, ZoomMultiplier = 1.1 )
Ability "AudioReactionDataVulture"
Ability "AudioReactionDataVultureVOX"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
ability "ATTRIBUTE_TARGET"
ability "ATTRIBUTE_HEAT"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Vulture_Pistol" always_got away
default_item "Vulture_Pistol" always_got away

default_item "Vulture_HomecomingBeamGun_Right" always_got away
default_item "Vulture_HomecomingBeamGun_Left" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_VultureHomecoming"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.5
		WidthScale 0.5
		MaterialScene  "VFX_VultureHomecoming"
		MaterialSpecial "vVultureHC_wingstreak_Ob1"
	EndStreakData